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Showing posts with label experimental game. Show all posts
Showing posts with label experimental game. Show all posts

Thursday, September 8, 2011

Game making

People tend to think the games industry is all fun and games because we make, market, live and breathe games.
People tend to trivialize it as if it were so easy.
That is quite wrong.

Yes, its not rocket science or heart surgery. But its not just playing video games all day and shoving nachos into your face.

It is intense. Really intense. Lots of deadlines, make or break it days, weeks, and months. If you've ever looked at the code behind a simple game or app, you can see the hundreds of hours put into it.
If you could look at the size of the .psds or .mbs or animations or video files, you could see the hundreds of painstaking hours.

It irritates me when people trivialize the industry like its a waste of time... one could call stocks and betting on futures a waste of time.

BTW I'm on a deadline for our new game. x_X
To try and get some interest in our app Bloop, here's an early character drafts.



- MNR

Thursday, May 5, 2011

Game done

I did a lot of artwork for this game. The gameplay wasn't what i had wanted it to be. It was a great struggle for me.

... Just goes to show that again, I'm not a coder. So 1.5 months to make a whole game by myself isn't going to produce an award winning game.

I'm a little sore about that, because we have to exhibit it for two days and I'm DONE with that thing. I have plenty of projects I want to work on. I need to totally make a list of all the projects I want to complete. However,I have around 3-4 essays to write and I'm trying to pass my classes. Also, I"m trying to find summer housing so I can work at Deadmans over the summer. It has so far been extremely difficult to do this.

List of projects:
Finish that 3d face I was sculpting in Blender
update my website's content and layout
Draw some of my brainstormed lolita clothing prints
Learn animation in blender (I already know animation in Maya)
Create a lolita dress up game
Learn pygame
make a prototype of the game "Tessa's story"
Finish that dark green lolita dress
finish sewing that black lolita pinafore
finish knitting my cream colored lolita socks
pick a fabric and dress style for my lolita summer dress

That's all off the top of my head.

I will post a link to my game. Maybe eventually. But here is the poster.

I'm really proud of the guitar design. that was fun. I had drawn both the lead singer and the guitar in my sketchbook last year and decided it would be fun to use them.

Thursday, March 31, 2011

Experimental Game 2

I am becoming much more comfortable with Gamemaker. It's making me think more logically, and I am happy with that.

Here's a screenshot of what I have so far. I don't have a good title for it yet. But I have the rudiments of the gameplay up.






It was still kinda embarrassing to show this to my class, because it's not too innovative like the other groups.

I've gotten random amounts of enemies to appear. Very proud of that. Tonight I want to get up the rudiments of a menu screen. Also I am still working on concept art.

One day, I hope to be able to use pygame.... I can see easily how a lot of these variables may be manipulated there.

-MNR

Tuesday, March 22, 2011

Experimental Game 2, and knit pattern drafts

I'm supposed to be working on my game right now. I'm making it in Gamemaker 8 lite. I don't have screenshots because I have NOTHING DONE. Waaah.
I love game design but making a game on your own in a total of 2 months is horrific.

I like the resolution 900x700, which is a slight scale-up of 800x600. The character sprites are going to be 100x50. I am using placeholder sprites for now, because I don't even know if I'm going to stay with that.

I've been so distracted by lolita. I'm ashamed, I woke at 8:30 and took a shower, and spent all the time I had for breakfast primping and preening and making sure my bow was on right. I only have a phone picture.
But I was late for my multimedia class. Basically art history. So, I got marked tardy. So another two tardys and my grade goes down a letter. But this is the first time I've been late to class this year.

My friend Jacob is.... not that fashion oriented. So he chastizes me whenever I take too long or go over the top with my lolita outfit. I feel guilty because I was at least 5-10 minutes late for class because I was trying to see what my body was doing in relation to my grey dress.
The waist was fine, my butt was fine. It was those infernal BREASTS! They keep growing and saboutaging me! If they keep growing I won't be able to properly fit into the dresses I have now!
But I had to re-lace the back corseting and make sure the hem was fine... I can never get ready in time for a leisurely breakfast.

I have to scan in the paparazzi image and trace over it in vector-ness to make it look clean for the game.
I also have to trace in the crowd.

My main problem is that I shall need to find code that allows my character to be fixed in one relative position on the screen, while being able to move up and down. The room is going to be a long room, and enemies spawn from the right side.

Edit: Triumph! I got my character to move up and down the screen and stop at an invisible wall!

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Patterns on another note:

I see all these brand name cardigans in these online lolita shops. They're 200 dollars and gorgeous. Cardigans are a staple of almost every lolita substyle.
I love making things, especially things I can wear. I figure, why not make replicas? They won't be exactly like the cardigans, because I'm not aiming to make something in fingering or lace weight. Worsted weight is fine. I consider these patterns to be inspired.

I get this idea from going to Ravelry and Craftster and there being patterns like: "Anthropologie Inspired capelet" or "Anthropologie Inspired Cloche". I can't find patterns for this stuff, and I want to spend my money on jsks and the little brand that I can buy, so why not make them? Or at least try?

I want to try this also because even if I should want to buy their cardigans, I will never be able to fit them. So this will be for all those women that are larger than a Japanese small/medium (or are a Japanese small/medium).

There are so many knitting patterns that can be altered to make replicas, hybrids, or even brand new original cardigans. Once I get a hang of creating cardigans and other objects from scratch, I want to design my own patterns and share. This is a project I will work on in the future. First, I must make something presentable of my game project.

But my next cardigan project will be a plain low scoop neck top down raglan, with Caron one lb sky blue acrylic yarn. It is this pattern. http://www.ravelry.com/patterns/library/safire

If you do want to buy these cardigans, or draw them, or drool over them, they're here. These are cardigans I absolutely love and can't afford...

Inspirations for my note, and others:
http://www.marymagdalene.jp/contents/outwear/223/0404/
http://innocent-w.jp/shopping/094805/index_e.html
http://innocent-w.jp/shopping/102801/index_e.html
http://www.angelicpretty.com/shopping/item/jkt/102c-5116/102c-5116.htm
http://www.babyssb.co.jp/shopping/baby/knit/134106.html



On another note:
I love that innocent world has been making their sizes slightly larger, and they have amazing sales for brand name clothes! Angelic pretty has been doing that tooo! They have size "large". Good job lady and gentleman designers! Keep up the good work.

-MNR