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Showing posts with label pygame. Show all posts
Showing posts with label pygame. Show all posts

Thursday, March 31, 2011

Experimental Game 2

I am becoming much more comfortable with Gamemaker. It's making me think more logically, and I am happy with that.

Here's a screenshot of what I have so far. I don't have a good title for it yet. But I have the rudiments of the gameplay up.






It was still kinda embarrassing to show this to my class, because it's not too innovative like the other groups.

I've gotten random amounts of enemies to appear. Very proud of that. Tonight I want to get up the rudiments of a menu screen. Also I am still working on concept art.

One day, I hope to be able to use pygame.... I can see easily how a lot of these variables may be manipulated there.

-MNR

Thursday, March 10, 2011

Experimental Game 1

I have to make a game for Experimental Game Design. I am going to write down my process here, instead of google docs, because I don't really have anyone to share ideas with in such a formal manner.


Programs I could possibly use:
Gamemaker 8 lite
Pygame
Flash

I may experiment with flash, because it will take too long to use pygame, and game maker doesn't have all the things I need.

Saturday, February 27, 2010

What this be

This is my game blog. This is my progress on becoming a game designer. What I want to be is a concept artist. You know, the one who designs the cover of the video games, and makes the characters (every aspect of them).

I want to be in the industry, so that means I should learn about current games, as well as get my hands wet in the game creation industry.
  • That means, I buy really good, yet mostly old games. I might talk about and review them here.
  • I will talk about my experiences with MMORPGs.
  • I will complain about my friend, Jacob, and his amazingness with C++ and his ease of creation of games. He also wishes to be in the video game industry.
  • I will talk about how we could work in the same building one day.

As it stands, I have little experience in coding. I survived Computer Science 1 at RPI, and I found that I liked creating, but I didn't like being graded for creating.

So, I decided to try an easier and more versatile program: Particularly, python. I found it was the perfect language for me. C++ is too confusing. Far too confusing for my artistic brain.

During my two years at RPI, I've also discovered I am not the scientific type, but I love physics and math. My compromise is to do a major in Electronic Arts and Mathematics, since I can't pursue Physics and Math (too hard) or Game Design ('filled').

I will show concept art I have made, as well as interesting bits of code. I hope to finish an RPG based on a little girl named Tessa, who is lost in a forest. It will start out as a harvesting game, and the storyline will get deeper and more complex as time goes on.

A synopsis will be given out later on.

This will be my progress. Follow along?