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Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts

Thursday, October 6, 2011

Thursday, September 8, 2011

Game making

People tend to think the games industry is all fun and games because we make, market, live and breathe games.
People tend to trivialize it as if it were so easy.
That is quite wrong.

Yes, its not rocket science or heart surgery. But its not just playing video games all day and shoving nachos into your face.

It is intense. Really intense. Lots of deadlines, make or break it days, weeks, and months. If you've ever looked at the code behind a simple game or app, you can see the hundreds of hours put into it.
If you could look at the size of the .psds or .mbs or animations or video files, you could see the hundreds of painstaking hours.

It irritates me when people trivialize the industry like its a waste of time... one could call stocks and betting on futures a waste of time.

BTW I'm on a deadline for our new game. x_X
To try and get some interest in our app Bloop, here's an early character drafts.



- MNR

Tuesday, August 16, 2011

Codename: Save

So I am working on this mini platformer game independently. I was thinking it was going to be in 2d, done with Gamemaker 8, but since I've been looking at Unity, I don't know anymore. As long as you can 3d model and know the basics of game creation, you can make some pretty sexy things in Unity.

Unity generally makes 3d games, but it can also make 2d games. If I were to make my game in 3d, I could make it a 3d sideview platformer, but that would require me to make many 3d models and textures. I could do it, but I'm working also, and school is going to start in a few weeks as well. 2d assets are more portable. All I have to do is take my tablet and sketch some things in between classes. 3d models require a mouse, a place to put this mouse, a place for my computer to sit so it can process the things it needs to process, etc. this goes especially if I wanted to render an animation to check on it.

The name of this project for now will be Save. I don't want to release too many details right now. I don't even know what the main character will look like.

So far, I have sketched monsters. If everything goes down the toilet, at least I may be able to use them for a different game. I'm not trying to create something cutting edge, I'm basically just experimenting. This idea has been floating around my head for about a year. I can't do it for a class project, because if I do it by myself, it will take more than two months.

Most likely I will be doing this by myself. If all goes well, I can put it on a platform. I originally envisioned it to be a computer game, because I just love computer games, due to the fact that they are quite portable. It'll of course be a free game.

I need to make up a game document for it for that matter. I've been working somewhat on it. I have the basic gist of the game in my head. I am modeling one of the monsters at  the moment, because right now I don't have much work to do on the Patriots game Deadmans just came out with.

On another note, I WILL make a dressup game if it KILLS me. Flash has been a jerk to me. What is it with Adobe products and ruining my ideas? For some reason, it wouldn't let me use the drag and drop script. Maybe I can do something with the onmouseclick function, to transfer the clothing directly to the doll, like some dressup games are. I just.... want to have something to play with. A game I can play with with my own characters.

Thursday, April 28, 2011

End of the School year, start of Summer

It looks like I will have to stay in or near Troy this summer, because I have a job at this local game designing studio. I am very happy about it. I just realized a few days ago that I will have to stay in Troy for a few years. Maybe I can live in Albany. I'm just scared because Troy is so ABSOLUTELY BORING.

But I am excited to work there. I'm pretty lucky to get a job in the field not even right out of college. IN COLLEGE. Kinda shamed  myself during the interview tho....
Everything will be official in a few days. I have been looking around for housing over the summer. This time of the year is getting pretty stressful for me, and I'm so tired.

This is also the time of year where lolita gets nigh unbearable to wear. That's why I sew my dresses out of washable materials. There's no sense being in 80 degree weather in a dry clean only dress. You're just begging for sweat stains and the cost of removing them. I have no idea how I'm going to wash that dress from milanoo though. I'm afraid of it falling apart. :/ Isn't that a shame? And so far I'm too lazy-busy to clean the tub in my dorm room so I can wash it.
Bedsheets and curtains are the way to go. If not, washable cotton and polyester. No polyester in the summer though. It is like you are under a plastic sheet that is meant for baking flesh.

As long as it looks nice and isn't burlap, the material doesn't matter. The textile design is the most important feature of a dress or garment in lolita. I don't believe in dresses that bleed or shrink in mainstream brand lolita. Why would you DO that to your customer... D;
W/e.

I haven't worn lolita in a few days though.
In the end, school is more important than lolita. And I've been rushing about and bustling to finish my work. I'm just so sleepy all the time.

I have finished a great deal of my game. I decided early on that I didn't like it. But apparently I have to stick to it. UUuggh there is one week left and I want to make a different game! I've been thinking that for weeks. That's not a good sign, I know. But I guess I need a grade.

The main programming problem I am having so far is that the damn guitar won't like... stop duplicating itself.
I need to draw the enemies and make the paparazzi work.

Yesterday and the day before were 80 degrees. Was awful. I was cranky because I knew I was sweating. When I sweat, I get unhappy because my skin is sticky and I will get the pimples and there is no way for me to cool off.

Ah well. I have to start writing this essay.


-MNR

Thursday, March 31, 2011

Experimental Game 2

I am becoming much more comfortable with Gamemaker. It's making me think more logically, and I am happy with that.

Here's a screenshot of what I have so far. I don't have a good title for it yet. But I have the rudiments of the gameplay up.






It was still kinda embarrassing to show this to my class, because it's not too innovative like the other groups.

I've gotten random amounts of enemies to appear. Very proud of that. Tonight I want to get up the rudiments of a menu screen. Also I am still working on concept art.

One day, I hope to be able to use pygame.... I can see easily how a lot of these variables may be manipulated there.

-MNR

Thursday, March 10, 2011

Experimental Game 1

I have to make a game for Experimental Game Design. I am going to write down my process here, instead of google docs, because I don't really have anyone to share ideas with in such a formal manner.


Programs I could possibly use:
Gamemaker 8 lite
Pygame
Flash

I may experiment with flash, because it will take too long to use pygame, and game maker doesn't have all the things I need.

Tuesday, February 22, 2011

Computer broke and the community's issues...

My computer broke. I'm sad.

Right now I have a loaner computer. But for at least 3 days I was SO bored because I couldn't get my computer fixed and do stuff like play games. I wasn't even productive. Something is wrong with the hardware.

On another note,
A week or so ago, I learned that the site Milanoo.com is a scam site. They make horrible clothing and then when you try to get a refund (if you've seen some of the clothing that they send you!) they will fight you all the way, and have to involve PayPal. I've heard some horror stories on the main egl group on livejournal. I'm so worried because I purchased this dress form them.  http://www.milanoo.com/p16634.html
I fear they won't give me a refund and I will have to check round the clock to make sure that I at least fight for it, and I may lose. I heard that they run out the time that you may file a claim, so you can't get a refund. I've seen the horrible dresses they send, and heard about the horrible customer service.
I want out of this bad deal.

Lolita is so expensive that getting a new dress is a really big deal and it had damn well better fit and look right. I've gotten ebay dresses that look decent and cute for less than $60 dollars. Soft fabric, lining, no nasty lace, etc. So Milanoo has no excuse.

I really want my $50 dollars back, so I can purchase some dresses from Fan+Friend or Bodyline. Before my computer broke, I was searching and found some dresses and skirts on Bodyline that can be modified. Everything there is usually a medium. (or really ugly looking... only a few though). I found some things that have shirring or elastic waist or a waist that can be modified by a few inches. Fan+Friend is really plus-sized friendly. I am pleased with them. However the $20 shipping isn't fun.

I need to really stop reading things on livejournal. The people at the plus sized lolita group told me not to look. I looked. I can't help my curiousity!!! It is one of my many curses.
Those people there in that lolita bashing community, 99.2% of them have ugly hearts, no matter what brand their wearing and how 'perfect' they are, they're always gonna be ugly, sad people. There's a difference between venting and trolling/trying to bring people down to make yourself feel better.

That being said, there's such a thing as ita lolita. I may be ita sometimes. I'll admit. But I believe in trying to conform to the rudiments of the style. The point is to TRY, and have fun doing so. It is definitely not about the clothes. It's about being a princess, or a doll, or a little girl, or a LADY inside, and showing that to other people.
(BTW, ita lolita refers to 'painful' in japanese. It's a term adopted by the lolita subculture to describe coordinates that don't coordinate, ugly clothes, too much lace or ugly patterns, or unflattering clothing.)

Things like that make me hesitant to join the wider lolita community, because this ugly nature isn't just kept to groups like this. I've seen some ugly comments on blogs and forums. I'm going to work on steering clear of these ugly people. But I always seem to find them eventually, is the horrible thing.

Hopefully I will have time to show pictures of my dresses tonight. I do have a major project in game design that will take 2 months and intense communication with my group. Therefore, I won't get to draw or anything. It is a 2d pygame game. Thank god I am not coding, but I will be one of two artists, in a group of 6. I am hoping to get along with everyone decently, and to draw the best I can. I aim to be a concept artist. And here is what we are doing, so this should be great experience. I just hope I can keep up. They're a really intense game design group, in that they want perfection and portfolio-worthy things.
That is a respectable goal. However, I want to SLEEP sometime this year.

I think I will post my lolita clothing drawings on here.

Saturday, May 22, 2010

Collaborative Game Design

Finally came up with an idea. SOMETHING.
The game will be called: Save My Hard Drive.

Will maybe reveal details later on, like character designs and the like. Maybe a little storyline.
But friend Jacob... who I can link later, is doing most of the codin'. I might do proofreading. Because my skills with coding are teh PHAIL.
I really try though. But I have very poor logic. Or non-traditional logic. Yeah that's what I'll call it.

I don't know if it should be platform, rpg style, 3d, 2d, flash, or WHAT. I have that problem coming up with games a lot.


I also have the priviledge of finding a job or internship this summer. Great. Kinda wish my aunt would just stop nagging me. Not even my mother. But my aunt.