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Thursday, October 27, 2011

Blender and Rigging

I did something so awful for my project in Animation 2. Well, by awful I mean my rig wouldn't weight paint correctly. So frustrated about that.

Blender forums did help. Moreso than other forums.

Why Am I using blender? I made a mistake earlier on, by modeling and UV texturing in blender, so it wouldn't transfer over to Maya. Maya is the program that my class is using. I prefer blender because its more clear for modeling at least. I feel maya is easier for Animation.

Both are frustrating me in regards to rigging, however.

I just learned something merciful. Blender has a script that makes a plain biped rig, clean and general. I just learned that a few moments ago. I can't believe it. What a great idea. I hope that a quadruped could be made. I think I would contribute that.

It is called rigify, and you go to user preferences, and check the box to add it. In the regular blender screen, you can go into the menu by pressing shift+a, and choose armature. From there, you will see the script. Pretty nifty, huh?

Anyway.... I'm not going to be sleeping tonight because this project is due tomorrow, the final animation. Ugh.

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